Course Details

Mobile Game Development
Course Synopsis
In this course, students will use Unity to learn the fundamentals of programming in the context of creating their own projects. During the course, they will create several prototypes along with the instructor, manage a larger personal project more independently, and complete challenges along the way to solidify and expand their new knowledge. In addition to these core technical competencies, students will learn how to manage a project from start to finish: coming up with a concept, creating a project plan, prioritizing tasks, and hitting milestones. By the end of the course, students will have the confidence that, given enough time and resources, they can create anything they want with Unity and C#.
Completion Criteria
After fulfilling all of the following criteria, the student will be deemed to have finished the Module:
- Has attended 90% of all classes held.
- Has received an average grade of 80% on all assignments.
- Has received an average of 60% in assessments.
- The tutor believes the student has grasped all of the concepts and is ready to go on to the second module.
Prerequisites
- OS: Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.13+
- GPU: Graphics card with DX10 (shader model 4.0) capabilities.